Currently, my research effort is focused on how metacognition can be encouraged through game-based learning. Here are some of my publications.
Braad, E., Degens, N., Barendregt, W., & IJsselsteijn, W.A. (2022). Improving metacognition through self-explication in a digital self-regulated learning tool. Educational Technology Research & Development. https://doi.org/10.1007/s11423-022-10156-2
Braad, E., Degens, N., Barendregt, W. & IJsselsteijn, W. (2021). Development of a Design Framework for Metacognition in Game-Based Learning. Journal of Interactive Learning Research, 32(4) 295-323.
Braad, E., Degens, N., & IJsselsteijn, W. A. (2020). Designing for metacognition in game-based learning: A qualitative review. Translational Issues in Psychological Science, 6(1), 53-69. https://doi.org/10.1037/tps0000217
Braad, E., Degens, N., & IJsselsteijn, W.A. (2019). Towards a Framework for Metacognition in Game-Based Learning. Proceedings of the 13th European Games-Based Learning Conference. Odense, Denmark.
Braad, E., Degens, N., & IJsselsteijn, W.A. (2019). MeCo: A Game to Enhance Metacognition. Proceedings of the 13th European Games-Based Learning Conference. Odense, Denmark.
Braad, E. (2018). Learn-to-Learn: Game-Based Learning for Metacognition. Doctoral Consortium of the Foundations of Games Conference, 2018.
Eelco
I'm a learner too: I'm currently learning how other people learn and how we can make that more effective, more efficient, and more enjoyable. About »